Oh So Hero! v1.05.000 Bug Fix Build


Summary:

This is the fifth build following the release of Act 1. We got a lot more bug fixes for you this time. Of course, we're still actively working on new features in the background (mostly localization code, which is nearly done). These features will be rolled out in upcoming builds as they are completed, so please stay tuned!

Build changelog:

Here are the changes made since the last release (v1.04.000)...

Improvements & bug fixes:

  • Fix: Potential error when Haya is Awakened.
  • Fix: Potential error with Bax's Bubble Shoot 2 attack.
  • Fix: Multipart fullscreen animations don't get fully saved in gallery data if skipped T#218.
  • Fix: Fullscreen animations don't save gallery data or trigger achievements immediately T#217.
  • Fix: Wrong Bates stats upon rematch T#215.
  • Fix: Dialogue blocks HUD (Intro / Bates Cutscenes) T#214.
  • Fix: Skip Cutscene Prompt Text Glitch T#213.
  • Fix: Level collision issues in Brask's Jungle, Cas's House, Hiroto Dojo, Sheo Islands Beach, Southeast Beach, and Treewish Forest.
    • Fix: Joe can pass through the spaceship with a slide and get stuck in it, in Sheo Islands Beach T#206.
    • Fix: A pass can be made on the other side by sliding between two cases in Hiroto Dojo T#205.
    • Fix: Collision issues: Hiroto Dojo T#191.
    • Fix: Collision issues: Brask's Jungle T#190.
    • Fix: Collision issues: Southeast Beach T#189.
    • Fix: Collision issues: Treewish Forest T#188.
    • Fix: Collision issues: Sheo Islands Beach T#187.
    • Fix: Cosmetic level-design related issue collection up to version 0.15.100 T#11.
  • Improve Pause Menu confirmations (return to title / quit game), including a fix to make the window resolution-independent, and a selected button animation.
  • Add Koyyle to Credits!
  • And even more fixes that are too trivial to list!

Known issues:

  • T#220: Gauntlet in Forbidden Bayou is not spawning. This is a progression-blocking bug. As a result, this build has been rolled back.
  • All Known Issues

Files

oh-so-hero-v1.05.000-android.apk 886 MB
Sep 01, 2025
oh-so-hero-v1.05.000-android-arm64.apk 887 MB
Sep 01, 2025
oh-so-hero-v1.05.000-linux.zip 806 MB
Sep 01, 2025
oh-so-hero-v1.05.000-macintel.zip 774 MB
Sep 01, 2025
oh-so-hero-v1.05.000-macsilicon.zip 785 MB
Sep 01, 2025
oh-so-hero-v1.05.000-win32.zip 765 MB
Sep 01, 2025
oh-so-hero-v1.05.000-win32-setup.exe 733 MB
Sep 01, 2025
oh-so-hero-v1.05.000-win64.zip 769 MB
Sep 01, 2025
oh-so-hero-v1.05.000-win64-setup.exe 736 MB
Sep 01, 2025

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Comments

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Hi everyone. Players of Oh So Hero v1.05.000/001 have discovered a progression-halting soft-lock bug in the Forbidden Bayou. As the player travels east past the entrance to Hiroto Dojo, they will encounter a spot where the camera locks in place for an enemy gauntlet, but the enemies never spawn, preventing the player from continuing the game. This bug (sometimes labelled a "regression") was likely introduced by accident while working on localization code or fixing other bugs.

We will be rolling back the live Steam build to v1.04 until we can get this issue resolved. For everyone else, you can simply download/install the v1.04 build from the previous month. Because there were no new features added with the v1.05 build, we will not be creating a hotfix. Also, we still need time to create a proper fix for this progression-halting bug. In other words, please wait for v1.06, which I plan to make available for you all by September 29th.

I'm very sorry this build was released in a broken state, especially after all of the other bugs were fixed satisfactorily. The root problem here is lack of testers for this build and lack of game coverage in the testing. As a solution, I am increasing the size of our QA team and creating an entirely new testing process to make sure each build is tested from start to finish before it ever goes out. Thank you for your patience. It's my goal to make the next build a good one!